Tables for Random Rolls

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Energy Sources Table

3d6 Energy    
3-5 Negative Energy 6-8 Positive Energy
9-11 Fire 12-13 Cold
14 Electricity 15 Sound
16 Light 17 Void
18 Force    

The blue dot determines the spell’ **s origin point

Enemy Range ExamplesTable: Spell Shapes - Sphere and ConeCritical Failure Effects Generator for Attacks

3d6 Effect
3 You’ **re embarrassed by your strike, but nothing particular happens
4 You lose balance. Until the start of the next round you have -2 to Defense
5 You misplace your foot. Until the end of the next round you treat terrain as difficult
6 You lose your breath. Until the start of the next round you have -1 Strength
7 Pirouette. You move in a random direction 1 meter
8 Clumsy. Until the start of the next round you have -4 to Defense
9 Black eye. Until the end of the next round every opponent enjoys light cover
10 Butter fingers. You drop your weapon
11 Muscle strain. The next attack doesn’ **t add Strength to damage
12 Fragile ankle. While delivering the blow you stumble. You fall prone
13 You drop your weapon 3 meters away in a random direction
14 You lose confidence in yourself. You execute the next attack with an additional -4
15 Wrong target. You hit a random creature within range.
16 Confused. You hit yourself on the head. Until the end of the round you are under the Confusion spell
17 You hit yourself hard. Roll regular damage against yourself. The round ends
18 You hit yourself hard in the head. As 17 and whoever is in melee against you can make an opportunity attack using a Reaction. The round ends
19+ You hit yourself hard. Roll damage and apply two critical hits against yourself. The round ends

Table: Random Weapon Generation

1d100 Weapon 1d100 Weapon 1d100 Weapon 1d100 Weapon
1-2 Broken weapon 26-27 Halberd 51-52 Short sword 76-77 Long sword
3-4 Longbow 28-29 Short bow 53-54 Double-bladed sword 78-79 Bastard sword
5-6 Battle axe 30-31 One-handed axe 55-56 Heavy pike 80-81 Broad sword
7-8 Hand crossbow 32-33 Staff 57-58 Dagger 82-83 Two-handed sword
9-10 Light crossbow 34-35 Sickle 59-60 Scimitar 84-85 Rapier
11-12 Heavy crossbow 36-37 Double flail 61-62 Light mace 86-87 Trident
13-14 Spiked chain 38-39 Whip 63-64 Flanged mace 88-89 Urgrosh
15-16 Estoc 40-41 Javelin 65-66 Spiked mace 90-91 Katana
17-18 Sickle 42-43 Machete 67-68 Light pike 92-93 Club
19-20 Poleaxe 44-45 War hammer 69-70 Spear 94-95 Spiked gauntlet
21-22 Composite longbow 46-47 Heavy flail 71-72 Flail 96-97 Axe hammer
23-24 Composite short bow 48-49 Infantry spear 73-74 Great double axe 98-99 War maul
25 Falchion 50 Cudgel 75 Short spear 100 Special weapon

Random Name Generator

To create a fantasy name, roll 3d6 on the Initial Syllables Table, 2d6 on the Central ones, and 3d6 on the Final ones.

Tables for Male Names

Male Initial Syllables

3d6 Syllable 3d6 Syllable
3 Zeph 11 Mer
4 Xar 12 Kor
5 Bra 13 Lun
6 Cae 14 Nor
7 Dar 15 Oth
8 Eld 16 Quin
9 Gar 17 Thaan
10 Hal 18 Zarak

Central Syllables (2d6)

2d6 Syllable 2d6 Syllable
2 - (skip) 8 ren
3 - (skip) 9 el
4 - (skip) 10 an
5 dor 11 en
6 gal 12 thil
7 ar    

Male Final Syllables (3d6)

3d6 Syllable 3d6 Syllable 3d6 Syllable
3 grim 9 dan 15 reth
4 thus 10 ion 16 thor
5 dus 11 dor 17 valos
6 kar 12 nor 18 zeth
7 las 13 on    
8 mel 14 mir    

Tables for Female Names

Female Initial Syllables (3d6)

3d6 Syllable 3d6 Syllable 3d6 Syllable
3 Zara 9 Gwen 15 Ora
4 Xyla 10 Hel 16 Syl
5 Ara 11 Mira 17 Thea
6 Bel 12 Isa 18 Zyra
7 Cel 13 Lil    
8 Ela 14 Nym    

Female Final Syllables (3d6)

3d6 Syllable 3d6 Syllable 3d6 Syllable
3 neth 9 ana 15 riel
4 essa 10 ara 16 tha
5 beth 11 elle 17 saal
6 dra 12 lynn 18 vyth
7 ena 13 ina    
8 iel 14 mira    

Fantasy Place Names

Place Prefixes (2d10)

2d10 Prefix 2d10 Prefix 2d10 Prefix
2 Deep 9 Fort 16 Earth
3 High 10 Lake 17 Tower
4 Low 11 Mount 18 Valley
5 Wood 12 Stone 19 Wind
6 Field 13 Oak 20 Free
7 House 14 Rock    
8 Hill 15 Sun    

Place Suffixes (2d10)

2d10 Suffix 2d10 Suffix 2d10 Suffix
2 abyss 9 lands 16 rock
3 burg 10 mark 17 shore
4 farm 11 sea 18 valley
5 field 12 mount 19 pass
6 fort 13 nova 20 peak
7 guard 14 plain    
8 haven 15 port    

Special Cultural Tables

Elven Names (2d12)

Roll 2d12 for elven initials and finals:

2d12 Initial 2d12 Final
2 Ael 2 adir
3 Cel 3 anduil
4 Elen 4 aron
5 Gal 5 dir
6 Gil 6 galadriel
7 Hal 7 las
8 Leg 8 moth
9 Mith 9 ond
10 Thran 10 riel
11 Elr 11 thil
12 Galar 12 wyn

Dwarven Names (2d12)

Roll 2d12 for dwarven initials and finals:

2d12 Initial 2d12 Final
2 Bal 2 dan
3 Bor 3 din
4 Dain 4 dur
5 Dur 5 grim
6 Gim 6 gar
7 Grim 7 kan
8 Kaz 8 mor
9 Mor 9 mur
10 Thar 10 rik
11 Thor 11 thor
12 Ur 12 zak