Tables for Random Rolls
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Energy Sources Table
3d6 |
Energy |
|
|
3-5 |
Negative Energy |
6-8 |
Positive Energy |
9-11 |
Fire |
12-13 |
Cold |
14 |
Electricity |
15 |
Sound |
16 |
Light |
17 |
Void |
18 |
Force |
|
|
The blue dot determines the spell’ **s origin point
Enemy Range ExamplesTable: Spell Shapes - Sphere and ConeCritical Failure Effects Generator for Attacks
3d6 |
Effect |
3 |
You’ **re embarrassed by your strike, but nothing particular happens |
4 |
You lose balance. Until the start of the next round you have -2 to Defense |
5 |
You misplace your foot. Until the end of the next round you treat terrain as difficult |
6 |
You lose your breath. Until the start of the next round you have -1 Strength |
7 |
Pirouette. You move in a random direction 1 meter |
8 |
Clumsy. Until the start of the next round you have -4 to Defense |
9 |
Black eye. Until the end of the next round every opponent enjoys light cover |
10 |
Butter fingers. You drop your weapon |
11 |
Muscle strain. The next attack doesn’ **t add Strength to damage |
12 |
Fragile ankle. While delivering the blow you stumble. You fall prone |
13 |
You drop your weapon 3 meters away in a random direction |
14 |
You lose confidence in yourself. You execute the next attack with an additional -4 |
15 |
Wrong target. You hit a random creature within range. |
16 |
Confused. You hit yourself on the head. Until the end of the round you are under the Confusion spell |
17 |
You hit yourself hard. Roll regular damage against yourself. The round ends |
18 |
You hit yourself hard in the head. As 17 and whoever is in melee against you can make an opportunity attack using a Reaction. The round ends |
19+ |
You hit yourself hard. Roll damage and apply two critical hits against yourself. The round ends |
Table: Random Weapon Generation
1d100 |
Weapon |
1d100 |
Weapon |
1d100 |
Weapon |
1d100 |
Weapon |
1-2 |
Broken weapon |
26-27 |
Halberd |
51-52 |
Short sword |
76-77 |
Long sword |
3-4 |
Longbow |
28-29 |
Short bow |
53-54 |
Double-bladed sword |
78-79 |
Bastard sword |
5-6 |
Battle axe |
30-31 |
One-handed axe |
55-56 |
Heavy pike |
80-81 |
Broad sword |
7-8 |
Hand crossbow |
32-33 |
Staff |
57-58 |
Dagger |
82-83 |
Two-handed sword |
9-10 |
Light crossbow |
34-35 |
Sickle |
59-60 |
Scimitar |
84-85 |
Rapier |
11-12 |
Heavy crossbow |
36-37 |
Double flail |
61-62 |
Light mace |
86-87 |
Trident |
13-14 |
Spiked chain |
38-39 |
Whip |
63-64 |
Flanged mace |
88-89 |
Urgrosh |
15-16 |
Estoc |
40-41 |
Javelin |
65-66 |
Spiked mace |
90-91 |
Katana |
17-18 |
Sickle |
42-43 |
Machete |
67-68 |
Light pike |
92-93 |
Club |
19-20 |
Poleaxe |
44-45 |
War hammer |
69-70 |
Spear |
94-95 |
Spiked gauntlet |
21-22 |
Composite longbow |
46-47 |
Heavy flail |
71-72 |
Flail |
96-97 |
Axe hammer |
23-24 |
Composite short bow |
48-49 |
Infantry spear |
73-74 |
Great double axe |
98-99 |
War maul |
25 |
Falchion |
50 |
Cudgel |
75 |
Short spear |
100 |
Special weapon |
Random Name Generator
To create a fantasy name, roll 3d6 on the Initial Syllables Table, 2d6 on the Central ones, and 3d6 on the Final ones.
Tables for Male Names
Male Initial Syllables
3d6 |
Syllable |
3d6 |
Syllable |
3 |
Zeph |
11 |
Mer |
4 |
Xar |
12 |
Kor |
5 |
Bra |
13 |
Lun |
6 |
Cae |
14 |
Nor |
7 |
Dar |
15 |
Oth |
8 |
Eld |
16 |
Quin |
9 |
Gar |
17 |
Thaan |
10 |
Hal |
18 |
Zarak |
Central Syllables (2d6)
2d6 |
Syllable |
2d6 |
Syllable |
2 |
- (skip) |
8 |
ren |
3 |
- (skip) |
9 |
el |
4 |
- (skip) |
10 |
an |
5 |
dor |
11 |
en |
6 |
gal |
12 |
thil |
7 |
ar |
|
|
Male Final Syllables (3d6)
3d6 |
Syllable |
3d6 |
Syllable |
3d6 |
Syllable |
3 |
grim |
9 |
dan |
15 |
reth |
4 |
thus |
10 |
ion |
16 |
thor |
5 |
dus |
11 |
dor |
17 |
valos |
6 |
kar |
12 |
nor |
18 |
zeth |
7 |
las |
13 |
on |
|
|
8 |
mel |
14 |
mir |
|
|
Tables for Female Names
Female Initial Syllables (3d6)
3d6 |
Syllable |
3d6 |
Syllable |
3d6 |
Syllable |
3 |
Zara |
9 |
Gwen |
15 |
Ora |
4 |
Xyla |
10 |
Hel |
16 |
Syl |
5 |
Ara |
11 |
Mira |
17 |
Thea |
6 |
Bel |
12 |
Isa |
18 |
Zyra |
7 |
Cel |
13 |
Lil |
|
|
8 |
Ela |
14 |
Nym |
|
|
Female Final Syllables (3d6)
3d6 |
Syllable |
3d6 |
Syllable |
3d6 |
Syllable |
3 |
neth |
9 |
ana |
15 |
riel |
4 |
essa |
10 |
ara |
16 |
tha |
5 |
beth |
11 |
elle |
17 |
saal |
6 |
dra |
12 |
lynn |
18 |
vyth |
7 |
ena |
13 |
ina |
|
|
8 |
iel |
14 |
mira |
|
|
Fantasy Place Names
Place Prefixes (2d10)
2d10 |
Prefix |
2d10 |
Prefix |
2d10 |
Prefix |
2 |
Deep |
9 |
Fort |
16 |
Earth |
3 |
High |
10 |
Lake |
17 |
Tower |
4 |
Low |
11 |
Mount |
18 |
Valley |
5 |
Wood |
12 |
Stone |
19 |
Wind |
6 |
Field |
13 |
Oak |
20 |
Free |
7 |
House |
14 |
Rock |
|
|
8 |
Hill |
15 |
Sun |
|
|
Place Suffixes (2d10)
2d10 |
Suffix |
2d10 |
Suffix |
2d10 |
Suffix |
2 |
abyss |
9 |
lands |
16 |
rock |
3 |
burg |
10 |
mark |
17 |
shore |
4 |
farm |
11 |
sea |
18 |
valley |
5 |
field |
12 |
mount |
19 |
pass |
6 |
fort |
13 |
nova |
20 |
peak |
7 |
guard |
14 |
plain |
|
|
8 |
haven |
15 |
port |
|
|
Special Cultural Tables
Elven Names (2d12)
Roll 2d12 for elven initials and finals:
2d12 |
Initial |
2d12 |
Final |
2 |
Ael |
2 |
adir |
3 |
Cel |
3 |
anduil |
4 |
Elen |
4 |
aron |
5 |
Gal |
5 |
dir |
6 |
Gil |
6 |
galadriel |
7 |
Hal |
7 |
las |
8 |
Leg |
8 |
moth |
9 |
Mith |
9 |
ond |
10 |
Thran |
10 |
riel |
11 |
Elr |
11 |
thil |
12 |
Galar |
12 |
wyn |
Dwarven Names (2d12)
Roll 2d12 for dwarven initials and finals:
2d12 |
Initial |
2d12 |
Final |
2 |
Bal |
2 |
dan |
3 |
Bor |
3 |
din |
4 |
Dain |
4 |
dur |
5 |
Dur |
5 |
grim |
6 |
Gim |
6 |
gar |
7 |
Grim |
7 |
kan |
8 |
Kaz |
8 |
mor |
9 |
Mor |
9 |
mur |
10 |
Thar |
10 |
rik |
11 |
Thor |
11 |
thor |
12 |
Ur |
12 |
zak |