Random Generation of Treasures
{Like any unrequited love, that for things also eventually takes its toll. (Adolfo Bioy Casares)
The Narrator in preparing the adventure can position the magic items they prefer, as needed, and in pure OSR style rely on random generation.
The exclusively random approach is not always suggested, the results could overwhelm the adventure if not the entire campaign!
Yet finding a dragon-slaying sword at the first level, rest assured it will generate endless adventures for the characters!
Magic items: Earth is a world with a rare magic profile; magic items exist but are rare and even more so the more powerful ones. While natural potions and small trinkets can be found everywhere, it is only by actively searching, going into the depths that the best treasures can be found.
Value of Gems and Jewelry
When Gems or Jewelry are found, the Narrator must roll to determine their value in gold pieces. You can assign the same value to all objects, assign an individual value to each gem/jewelry, or roll randomly for each.
3d6 |
Gem (gp) |
Jewelry (dp) |
3 |
10 |
1d4*10 |
4-5 |
25 |
2d4*10 |
6-8 |
50 |
1d4*100 |
9-12 |
75 |
2d4*100 |
13-15 |
100 |
3d4*100 |
16 |
200 |
3d6*100 |
17 |
400 |
4d6*100 |
18 |
800 |
5d6*100 |
Table: Types of Gems, ordered by value
4d6 |
Gems |
4d6 |
Gems |
4 |
Quartz |
16 |
Topaz |
5-6 |
Amber |
17 |
Turquoise |
7-8 |
Zircon |
18 |
Sapphire |
9-10 |
Amethyst |
19 |
Aquamarine |
11 |
Coral |
20 |
Emerald |
12 |
Lapis Lazuli |
21 |
Pearl |
13 |
Jade |
22 |
Ruby |
14 |
Peridot |
23 |
Diamond |
15 |
Garnet |
24 |
Legendary Stone |
Table: Types of Jewelry
d100 |
Jewelry |
d100 |
Jewelry |
1-5 |
Anklet |
6-10 |
Earring |
11-15 |
Belt |
16-20 |
Cup |
21-25 |
Pendant |
26-30 |
Chalice |
31-35 |
Bracelet |
36-40 |
Knife |
41-45 |
Brooch |
46-50 |
Letter opener |
51-55 |
Buckle |
56-60 |
Medallion |
61-64 |
Chain |
65-68 |
Medal |
69-72 |
Choker |
73-76 |
Necklace |
77-80 |
Tiara |
90 |
Plate |
81-84 |
Diadem |
85-88 |
Egg |
89-92 |
Clasp |
96 |
Scepter |
52 |
Crown |
93-96 |
Statuette |
97-100 |
Chest |
100 |
Globe |
Special Abilities and Cursed Items
When in Magic Bonus there is written reroll + Special Ability Weapons/Armor Type… it means you must reroll the 1d100, ignoring other results above 80 and keep the magic bonus obtained, then you can roll on the resulting Table Special Ability Weapons Type….
When a Weapon, Armor, or Shield is indicated as Cursed, the penalty to hit and damage may be indicated. The item can be abandoned without major problems.
When instead it is marked Weapon, Armor, Rod, Staff, Ring… Cursed (e.g., Cursed Weapon) it is necessary to roll on the table and verify if the new indicated object has a cursed version. If it is available, select it, otherwise the object behaves like a cursed object -2 (attack/damage or Defense) or non-functioning.
Table: Magic Item Type
3d6 |
Magic item type |
1-20 |
Amulets, Necklaces, Jewelry |
21-40 |
Belts, Helmets, Boots and Gloves |
41-60 |
Armor and Shields |
61-80 |
Magic Weapons |
81-100 |
Potions, Filters and Oils |
14 |
Wands, Staves and Rods |
15 |
Rings |
16 |
Hats, Cloaks, Goggles, Robes |
17 |
Manuals, Tomes and Scrolls |
18 |
Various Magic Items |
Weapons
Table: Weapon Generation
4d6 |
Magic bonus |
4-6 |
-2 Cursed |
7-11 |
+1 |
12-16 |
-1 Cursed |
17-21 |
+2 |
22 |
+3 |
23 |
+4 |
24 |
+5 |
1d100 |
Special Ability Weapons Type 1 |
1-15 |
Spell Storing |
16-30 |
Weapon Bane |
31-44 |
Giant Destroyer |
45-58 |
Light Energy |
59-72 |
Thief of Nine Lives |
73-86 |
Ghost Touch |
87-100 |
Weapon Speed |
Table: Special Ability Weapons Type 2
1d100 |
Special Ability Weapons Type 2 |
1-25 |
of pain |
26-50 |
Mace of Punishment |
51-75 |
Greater Weapon Ring |
76-100 |
Weapon Ring |
Table: Special Ability Weapons Type 3
1d100 |
Special Ability Weapons Type 3 |
1-17 |
Dragon Slayer |
18-34 |
Giant Slayer |
35-51 |
Fire Extinguisher |
52-68 |
Shapeshifter |
69-84 |
Ghost Ammunition |
85-100 |
Infinite Ammunition |
Armor and Shields
Table: Armor/Shield Generation
4d6 |
Magic bonus |
4-6 |
-2 Cursed |
7-11 |
+1 |
12-16 |
-1 Cursed |
17-21 |
+2 |
22 |
+3 |
23 |
+4 |
24 |
+5 |
Table: Special Ability Armor/Shields Type 1
1d100 |
Special Ability Armor/Shields Type 1 |
11-15 |
Archer’ **s Bracers |
16-20 |
Bracers of Defense |
21-25 |
Bracers of Greater Defense |
36-40 |
Defense from Spells |
51-55 |
Poison Resistance |
56-60 |
Energy Resistance |
61-65 |
Superior Energy Resistance |
71-75 |
Dragon Scales |
76-80 |
Animated Shield |
81-85 |
Shield of Projectile Attraction |
86-90 |
Dragon’ **s Breath |
91-95 |
Ghost Touch |
96-100 |
Cursed |
Table: Special Ability Armor/Shields Type 2
1d100 |
Special Ability Armor/Shields Type 2 |
1-5 |
Cursed |
6-10 |
Adamantine |
31-35 |
Demonic Armor |
46-50 |
Ethereal Form |
61-65 |
Mithral |
66-70 |
Weapon Shadow |
71-80 |
Titanic Armor |
81-100 |
Cursed |
Amulets, Necklaces and Jewelry
Item Type |
1d8 |
1-6 |
Amulets, Necklaces and Jewelry Type 1 |
7-8 |
Amulets, Necklaces and Jewelry Type 2 |
1d100 |
Amulets, Necklaces and Jewelry Type 1 |
1-8 |
Anti-poison Amulet |
8-12 |
Gangrene Amulet |
12-18 |
Healing Amulet |
19-26 |
Amulet Against Possession |
27-34 |
Amulet of Inevitable Location |
35 |
Amulet of the Planes |
36-42 |
Amulet of Protection from Detection and Location |
42-46 |
Amulet of Physical Resistance |
47-53 |
Circlet of Explosion |
53-60 |
Necklace of Adaptation |
61-70 |
Necklace of Strangulation |
71-77 |
Necklace of Fireballs |
78-83 |
Rosary Necklace |
84-90 |
Scarab of Death |
91-100 |
Scarab of Protection |
1d100 |
Amulets, Necklaces and Jewelry Type 2 |
1-7 |
Elemental Gem |
8-13 |
Gem of Brightness |
9-16 |
Gem of Sight |
17-26 |
Monster-attracting Jewel |
27-33 |
Medallion of Thoughts |
34-41 |
Medallion of Feather Fall |
42-49 |
Pearl of Wisdom |
50-57 |
Brooch of Defense |
58-60 |
Talisman of Pure Good |
61-62 |
Talisman of Ultimate Evil |
63-70 |
Talisman of Protection from Poison |
71-80 |
Broken talisman |
81-85 |
Talisman of the Sphere |
86-100 |
Worthless jewel |
Belts, Helmets, Boots and Gloves
1d100 |
Belts, Helmets, Boots and Gloves |
1-3 |
Belt of Giants |
3-6 |
Belt of Dwarves |
6-11 |
Helm of Comprehending Languages |
12 |
Helm of Brilliance |
13-17 |
Helm of Underwater Movement |
18-22 |
Helm of Telepathy |
23-26 |
Helm of Teleportation |
27-31 |
Gloves of Missile Snaring |
31-35 |
Gloves of Orcish Power |
36-41 |
Gloves of Swimming and Climbing |
41-46 |
Gloves of Dexterity |
47-52 |
Gauntlets of Fumbling |
53-58 |
Slippers of Spider Climbing |
59-63 |
Winged Boots |
64-66 |
Boots of Running and Jumping |
67-77 |
Boots of the Elves |
78-83 |
Boots of Winter |
84-90 |
Boots of Levitation |
91-95 |
Boots of Speed |
96-100 |
Dancing Boots |
Wands, Staves and Rods
Roll 1d8 to determine if you find a Wand or Staff or Rod.
Item Type |
1d8 |
1-4 |
Wands |
5-7 |
Staves |
8 |
Rods |
Table: Wand Generation
1d100 |
Wand |
1-5 |
Metal Detection Wand |
6-10 |
Wand of Arcane darts |
11-15 |
Wand of Comfort |
16-20 |
Wand of Lightning |
21-25 |
Wand of Fire |
26-30 |
Wand of Ice |
36-38 |
Wand of Enemy Detection |
45-48 |
Wand of Secret Door Detection |
46-50 |
Wand of Light |
51 |
War Mage’ **s Wand |
52 |
Wand of Polymorph |
53 |
Wand of Wonder |
54 |
Wand of Negation |
55-60 |
Wand of Fireballs |
61-65 |
Wand of Paralysis |
66-70 |
Wand of Fear |
71-75 |
Trap Detection Wand |
76-80 |
Wand of Secrets |
81-85 |
Wand of Web |
86-90 |
Wand of Binding |
91-95 |
Wand of Assisted Escape |
96-100 |
Cursed Wand |
Table: Staff Generation
3d6 |
Staff |
3 |
Staff of the Archmage |
4 |
Staff of the Woodlands |
5-6 |
Staff of Charming |
7-8 |
Staff of Striking |
9-10 |
Staff of Fire |
11 |
Staff of Frost |
12 |
Staff of Swarming Insects |
13 |
Staff of the Python |
14 |
Staff of Power |
15 |
Staff of Thunder and Lightning |
16 |
Staff of Sorcery |
17-18 |
Broken staff |
Table: Rod Generation
1d100 |
Rod |
1-10 |
Rod of Enchantment |
11-20 |
Rod of Absorption |
21-30 |
Immovable Rod |
31-41 |
Rod of Mighty Strikes |
42-50 |
Rod of Lordly Might |
51-60 |
Rod of Alertness |
61-70 |
Rod of Security |
71-80 |
Rod of Rulership |
81-90 |
Tentacle Rod |
91-100 |
Cursed Rod |
Potions, Philters and Oils
Potion |
1d8 |
1-4 |
Potion Type 1 |
5-7 |
Potion Type 2 |
8 |
Potion Type 3 |
1d100 |
Potion Type 1 |
1-8 |
Potion of Climbing |
9-15 |
Potion of Growth |
16-23 |
Potion of Heroism |
24-29 |
Potion of Gaseous Form |
30-35 |
Potion of Giant Strength |
36-46 |
Potion of Healing |
47-53 |
Potion of Deception |
54-64 |
Potion of Invisibility |
65-74 |
Potion of Levitation |
77-78 |
Potion of Resistance |
79-84 |
Potion of Water Breathing |
84-90 |
Potion of Diminution |
91-95 |
Potion of Speed |
96-100 |
Potion of Flying |
1d100 |
Potion Type 2 |
1-10 |
Potion of Animal Clairaudience |
11-20 |
Potion of Animal Clairvoyance |
21-28 |
Potion of Animal Control |
29-33 |
Potion of Dragon Control |
34-38 |
Potion of Undead Control |
39-49 |
Potion of Person Control |
50-55 |
Potion of Plant Control |
56-66 |
Potion of Invulnerability |
67-77 |
Potion of Mind Reading |
78-85 |
Poison Potion |
86-95 |
Greater Healing Potion |
96-100 |
Enhanced Poison Potion |
1d100 |
Potion Type 3 |
1-13 |
Love Philter |
14-27 |
Treasure Finding Philter |
28-40 |
Oil of Sharpness |
41-53 |
Oil of Etherealness |
54-66 |
Oil of Slipperiness |
67-79 |
Potion of Animal Friendship |
80-85 |
Potion of Longevity |
86-95 |
Potion of Polymorph |
96-100 |
Major Poison Potion |
Rings
Ring |
3d6 |
3-16 |
Ring Type 1 |
17-18 |
Ring Type 2 |
1d100 |
Rings Type 1 |
1-5 |
Spell Storing Ring |
6-13 |
Ring of the Ram |
14-21 |
Ring of Feather Falling |
22-28 |
Ring of Water Walking |
29-35 |
Ring of Warmth |
36-41 |
Ring of Weakness |
42-47 |
Ring of Evasion |
48-50 |
Ring of Animal Influence |
51-55 |
Ring of Deception |
56-61 |
Ring of Freedom of Action |
61-67 |
Ring of Swimming |
68-77 |
Ring of Protection |
76-84 |
Ring of Resistance |
85-93 |
Ring of Jumping |
93-100 |
Ring of Telekinesis |
1d100 |
Rings Type 2 |
1-8 |
Ring of Person Control |
9-17 |
Ring of Plant Control |
18-23 |
Ring of Water Elementals |
24-29 |
Ring of Air Elementals |
31-36 |
Ring of Fire Elementals |
37-42 |
Ring of Earth Elementals |
43-48 |
Ring of Evasion |
49-56 |
Spell Turning Ring |
57-65 |
Ring of Invisibility |
66-75 |
Ring of Regeneration |
76-83 |
Ring of Mind Shielding |
84-90 |
Ring of Shooting Stars |
91-92 |
Ring of Three Wishes |
92-96 |
Ring of Three Wishes (depleted) |
97-100 |
Ring of X-Ray Vision |
Hats, Cloaks, Glasses, Robes
1d100 |
Hats, Cloaks, Glasses, Robes |
1-3 |
Bandana of Intelligence |
4-10 |
Hat of Disguise |
11-17 |
Cloak of Arachnida |
18-23 |
Cloak of the Charlatan |
24-29 |
Cloak of Displacement |
30-40 |
Cloak of the Elves |
41-45 |
Cloak of the Manta Ray |
46-50 |
Cloak of the Bat |
51-57 |
Cloak of Protection |
58-62 |
Cloak of Spell Resistance |
63-68 |
Cloak of Poison |
69-72 |
Eyes of Petrification |
73-75 |
Charming Eyes |
76-77 |
Eyes of the Eagle |
78-80 |
Eyes of Minute Seeing |
80-82 |
Night Vision Glasses |
83-86 |
Robe of Camouflage |
87 |
Robe of the Archmage |
88 |
Robe of Scintillating Colors |
89-91 |
Robe of Weakness |
92-94 |
Robe of Eyes |
95-99 |
Robe of Useful Items |
100 |
Robe of Stars |
3d6 |
Scroll Rarity |
Pages on Scroll |
3-11 |
Common |
1d4 |
12-13 |
UnCommon |
1d6 |
14-16 |
Rare |
1d8 |
17 |
Very Rare |
1d10 |
18 |
Legendary |
2d6 |
3d6 |
Spell Level |
3-9 |
1 |
10-11 |
2 |
12-15 |
3 |
16 |
4 |
17 |
5 |
18 |
6 |
Manuals, Tomes and Scrolls |
3d6 |
Scrolls |
3-14 |
Manuals |
15-16 |
Tomes |
17-18 |
3d6 |
Manuals |
3-12 |
Empty manual |
13 |
Manual of Golems |
14 |
Manual of Good Health |
15 |
Manual of Quickness of Action |
16 |
Manual of Physical Exercise |
17 |
Cursed Manual of Good Health |
18 |
Cursed Manual of Physical Exercise |
3d6 |
Tomes |
3-12 |
Empty tome |
13 |
Tome of Authority and Influence |
14 |
Tome of Understanding |
15 |
Tome of Clear Thought |
16 |
Cursed Tome of Authority and Influence |
17 |
Cursed Tome of Understanding |
18 |
Cursed Tome of Clear Thought |
Miscellaneous Magic Items
Item Type |
1d12 |
Miscellaneous Magic Items 1 |
1-4 |
Miscellaneous Magic Items 2 |
5-7 |
Miscellaneous Magic Items 3 |
8-10 |
Miscellaneous Magic Items 4 |
11 |
Rare and Legendary |
12 |
Miscellaneous magic items 1
1d100 |
Miscellaneous magic items 1 |
1-8 |
Purifying Water |
9-17 |
Chime of Opening |
18-27 |
Bag of Holding Type I |
28-34 |
Climbing Rope |
35-43 |
Efficient Quiver |
44-48 |
Locator Arrow |
49-52 |
Crossbow of Arcane Bolts |
53-57 |
Lantern of Revelation |
58-60 |
Scroll against elementals |
61-63 |
Scroll against undead |
63-65 |
Necklace of Fresh Air |
66-69 |
Pearl of Power |
70-73 |
Stone of Good Luck |
74-80 |
Phylactery against undead |
81-83 |
Universal Solvent |
84-89 |
Dust of Dryness |
90-94 |
Ljust’ **s Ointment |
95-100 |
Handy Haversack |
Miscellaneous magic items 2
1d100 |
Miscellaneous magic items 2 |
1-8 |
Brazier of Fire Elementals |
9-17 |
Cursed Brazier of Sleep |
18-23 |
Cube of Cold Protection |
24-29 |
Censer of Air Elementals |
30-34 |
Incense of Meditation |
35-43 |
Entangling Net |
44-52 |
Trapping Net |
53-58 |
Broom of Animated Attack |
59-63 |
Flying Broom |
64-67 |
Bag of Devouring |
68-70 |
Protective scroll against magic |
71-73 |
Scroll against lycanthropes |
74-76 |
Cursed Broom of Flight |
77-84 |
Speaking Stones |
85-88 |
Mirror of Duplication |
89-90 |
Life Trapping Mirror |
91-94 |
Horn of Valhalla |
95-98 |
Flying Carpet |
99-100 |
Mattock of the Titans |
Miscellaneous magic items 3
1d100 |
Miscellaneous magic items 3 |
1-15 |
Bag of Annihilation |
16-25 |
Decanter of Endless Water |
26-35 |
Dimensional Shackles |
36-46 |
Sovereign Glue |
47-56 |
Revealing Dust |
57-68 |
Dust of Disappearance |
69-70 |
Hypnotic Crystal Ball |
71-81 |
Dust of Sneezing and Choking |
82-90 |
Arcane Stone |
91-96 |
Stone of Weight |
97-100 |
Arcane Fan |
Miscellaneous magic items 4
1d100 |
Miscellaneous magic items 4 |
1-10 |
Vial of Curses |
11-18 |
Chime of Cannibalism |
19-28 |
Bag of Holding Type II |
29-37 |
Portable Hole |
38-43 |
Rope of Entanglement |
44-50 |
Strangling Rope |
51-55 |
Horn of Destruction |
56-60 |
Cube of Force |
61-64 |
Iron Bands of Binding |
65-73 |
Incense of Obsession |
74-82 |
Deck of Illusions |
83-84 |
Stone of Earth Elementals |
85-91 |
Pipes of Haunting |
92-94 |
Arcane Feather |
95-96 |
Drums of Panic |
97-98 |
Drums of Stunning |
99-100 |
Censer of Cursed Summoning |
Rare and Legendary
1d100 |
Magic Item |
1-3 |
Wings of Flying |
4-6 |
Iron Flask |
7-10 |
Elemental Water Amphora |
11-12 |
Apparatus of the Crab |
13-15 |
Folding Boat |
17-20 |
Bag of Holding Type III |
21-24 |
Bag of Holding Type IV |
25-28 |
Bag of Beans |
29-30 |
Efreeti Bottle |
31 |
Decanter of Potions |
32-35 |
Candle of Invocation |
36-39 |
Phylactery of Youth |
40-42 |
Instant Fortress |
43-45 |
Deck of Wonder |
46-50 |
Miniature of Wondrous Power |
51-55 |
Ammunition of Slaying |
56-60 |
Crystal Ball |
61-67 |
Pipes of the Sewers |
68-75 |
Pigments of Wonder |
76-83 |
Cubic Gate |
84-86 |
Well of Many Worlds |
87-89 |
Mirror of Mental Prowess |
90-91 |
Sphere of Annihilation |
92-94 |
Elemental Air Censer |
95-96 |
Portable Chamber |
97-98 |
Horseshoes of Speed |
99-100 |
Horseshoes of Zephyr |