Random Generation of Treasures

{Like any unrequited love, that for things also eventually takes its toll. (Adolfo Bioy Casares)

The Narrator in preparing the adventure can position the magic items they prefer, as needed, and in pure OSR style rely on random generation.

The exclusively random approach is not always suggested, the results could overwhelm the adventure if not the entire campaign! Yet finding a dragon-slaying sword at the first level, rest assured it will generate endless adventures for the characters!

Magic items: Earth is a world with a rare magic profile; magic items exist but are rare and even more so the more powerful ones. While natural potions and small trinkets can be found everywhere, it is only by actively searching, going into the depths that the best treasures can be found.

Value of Gems and Jewelry

When Gems or Jewelry are found, the Narrator must roll to determine their value in gold pieces. You can assign the same value to all objects, assign an individual value to each gem/jewelry, or roll randomly for each.

3d6 Gem (gp) Jewelry (dp)
3 10 1d4*10
4-5 25 2d4*10
6-8 50 1d4*100
9-12 75 2d4*100
13-15 100 3d4*100
16 200 3d6*100
17 400 4d6*100
18 800 5d6*100

Table: Types of Gems, ordered by value

4d6 Gems 4d6 Gems
4 Quartz 16 Topaz
5-6 Amber 17 Turquoise
7-8 Zircon 18 Sapphire
9-10 Amethyst 19 Aquamarine
11 Coral 20 Emerald
12 Lapis Lazuli 21 Pearl
13 Jade 22 Ruby
14 Peridot 23 Diamond
15 Garnet 24 Legendary Stone

Table: Types of Jewelry

d100 Jewelry d100 Jewelry
1-5 Anklet 6-10 Earring
11-15 Belt 16-20 Cup
21-25 Pendant 26-30 Chalice
31-35 Bracelet 36-40 Knife
41-45 Brooch 46-50 Letter opener
51-55 Buckle 56-60 Medallion
61-64 Chain 65-68 Medal
69-72 Choker 73-76 Necklace
77-80 Tiara 90 Plate
81-84 Diadem 85-88 Egg
89-92 Clasp 96 Scepter
52 Crown 93-96 Statuette
97-100 Chest 100 Globe

Special Abilities and Cursed Items

When in Magic Bonus there is written reroll + Special Ability Weapons/Armor Type… it means you must reroll the 1d100, ignoring other results above 80 and keep the magic bonus obtained, then you can roll on the resulting Table Special Ability Weapons Type….

When a Weapon, Armor, or Shield is indicated as Cursed, the penalty to hit and damage may be indicated. The item can be abandoned without major problems.

When instead it is marked Weapon, Armor, Rod, Staff, RingCursed (e.g., Cursed Weapon) it is necessary to roll on the table and verify if the new indicated object has a cursed version. If it is available, select it, otherwise the object behaves like a cursed object -2 (attack/damage or Defense) or non-functioning.

Table: Magic Item Type

3d6 Magic item type
1-20 Amulets, Necklaces, Jewelry
21-40 Belts, Helmets, Boots and Gloves
41-60 Armor and Shields
61-80 Magic Weapons
81-100 Potions, Filters and Oils
14 Wands, Staves and Rods
15 Rings
16 Hats, Cloaks, Goggles, Robes
17 Manuals, Tomes and Scrolls
18 Various Magic Items

Weapons

Table: Weapon Generation

4d6 Magic bonus
4-6 -2 Cursed
7-11 +1
12-16 -1 Cursed
17-21 +2
22 +3
23 +4
24 +5
1d100 Special Ability Weapons Type 1
1-15 Spell Storing
16-30 Weapon Bane
31-44 Giant Destroyer
45-58 Light Energy
59-72 Thief of Nine Lives
73-86 Ghost Touch
87-100 Weapon Speed

Table: Special Ability Weapons Type 2

1d100 Special Ability Weapons Type 2
1-25 of pain
26-50 Mace of Punishment
51-75 Greater Weapon Ring
76-100 Weapon Ring

Table: Special Ability Weapons Type 3

1d100 Special Ability Weapons Type 3
1-17 Dragon Slayer
18-34 Giant Slayer
35-51 Fire Extinguisher
52-68 Shapeshifter
69-84 Ghost Ammunition
85-100 Infinite Ammunition

Armor and Shields

Table: Armor/Shield Generation

4d6 Magic bonus
4-6 -2 Cursed
7-11 +1
12-16 -1 Cursed
17-21 +2
22 +3
23 +4
24 +5

Table: Special Ability Armor/Shields Type 1

1d100 Special Ability Armor/Shields Type 1
11-15 Archer’ **s Bracers
16-20 Bracers of Defense
21-25 Bracers of Greater Defense
36-40 Defense from Spells
51-55 Poison Resistance
56-60 Energy Resistance
61-65 Superior Energy Resistance
71-75 Dragon Scales
76-80 Animated Shield
81-85 Shield of Projectile Attraction
86-90 Dragon’ **s Breath
91-95 Ghost Touch
96-100 Cursed

Table: Special Ability Armor/Shields Type 2

1d100 Special Ability Armor/Shields Type 2
1-5 Cursed
6-10 Adamantine
31-35 Demonic Armor
46-50 Ethereal Form
61-65 Mithral
66-70 Weapon Shadow
71-80 Titanic Armor
81-100 Cursed

Amulets, Necklaces and Jewelry

Item Type 1d8
1-6 Amulets, Necklaces and Jewelry Type 1
7-8 Amulets, Necklaces and Jewelry Type 2
1d100 Amulets, Necklaces and Jewelry Type 1
1-8 Anti-poison Amulet
8-12 Gangrene Amulet
12-18 Healing Amulet
19-26 Amulet Against Possession
27-34 Amulet of Inevitable Location
35 Amulet of the Planes
36-42 Amulet of Protection from Detection and Location
42-46 Amulet of Physical Resistance
47-53 Circlet of Explosion
53-60 Necklace of Adaptation
61-70 Necklace of Strangulation
71-77 Necklace of Fireballs
78-83 Rosary Necklace
84-90 Scarab of Death
91-100 Scarab of Protection
1d100 Amulets, Necklaces and Jewelry Type 2
1-7 Elemental Gem
8-13 Gem of Brightness
9-16 Gem of Sight
17-26 Monster-attracting Jewel
27-33 Medallion of Thoughts
34-41 Medallion of Feather Fall
42-49 Pearl of Wisdom
50-57 Brooch of Defense
58-60 Talisman of Pure Good
61-62 Talisman of Ultimate Evil
63-70 Talisman of Protection from Poison
71-80 Broken talisman
81-85 Talisman of the Sphere
86-100 Worthless jewel

Belts, Helmets, Boots and Gloves

1d100 Belts, Helmets, Boots and Gloves
1-3 Belt of Giants
3-6 Belt of Dwarves
6-11 Helm of Comprehending Languages
12 Helm of Brilliance
13-17 Helm of Underwater Movement
18-22 Helm of Telepathy
23-26 Helm of Teleportation
27-31 Gloves of Missile Snaring
31-35 Gloves of Orcish Power
36-41 Gloves of Swimming and Climbing
41-46 Gloves of Dexterity
47-52 Gauntlets of Fumbling
53-58 Slippers of Spider Climbing
59-63 Winged Boots
64-66 Boots of Running and Jumping
67-77 Boots of the Elves
78-83 Boots of Winter
84-90 Boots of Levitation
91-95 Boots of Speed
96-100 Dancing Boots

Wands, Staves and Rods

Roll 1d8 to determine if you find a Wand or Staff or Rod.

Item Type 1d8
1-4 Wands
5-7 Staves
8 Rods

Table: Wand Generation

1d100 Wand
1-5 Metal Detection Wand
6-10 Wand of Arcane darts
11-15 Wand of Comfort
16-20 Wand of Lightning
21-25 Wand of Fire
26-30 Wand of Ice
36-38 Wand of Enemy Detection
45-48 Wand of Secret Door Detection
46-50 Wand of Light
51 War Mage’ **s Wand
52 Wand of Polymorph
53 Wand of Wonder
54 Wand of Negation
55-60 Wand of Fireballs
61-65 Wand of Paralysis
66-70 Wand of Fear
71-75 Trap Detection Wand
76-80 Wand of Secrets
81-85 Wand of Web
86-90 Wand of Binding
91-95 Wand of Assisted Escape
96-100 Cursed Wand

Table: Staff Generation

3d6 Staff
3 Staff of the Archmage
4 Staff of the Woodlands
5-6 Staff of Charming
7-8 Staff of Striking
9-10 Staff of Fire
11 Staff of Frost
12 Staff of Swarming Insects
13 Staff of the Python
14 Staff of Power
15 Staff of Thunder and Lightning
16 Staff of Sorcery
17-18 Broken staff

Table: Rod Generation

1d100 Rod
1-10 Rod of Enchantment
11-20 Rod of Absorption
21-30 Immovable Rod
31-41 Rod of Mighty Strikes
42-50 Rod of Lordly Might
51-60 Rod of Alertness
61-70 Rod of Security
71-80 Rod of Rulership
81-90 Tentacle Rod
91-100 Cursed Rod

Potions, Philters and Oils

Potion 1d8
1-4 Potion Type 1
5-7 Potion Type 2
8 Potion Type 3
1d100 Potion Type 1
1-8 Potion of Climbing
9-15 Potion of Growth
16-23 Potion of Heroism
24-29 Potion of Gaseous Form
30-35 Potion of Giant Strength
36-46 Potion of Healing
47-53 Potion of Deception
54-64 Potion of Invisibility
65-74 Potion of Levitation
77-78 Potion of Resistance
79-84 Potion of Water Breathing
84-90 Potion of Diminution
91-95 Potion of Speed
96-100 Potion of Flying
1d100 Potion Type 2
1-10 Potion of Animal Clairaudience
11-20 Potion of Animal Clairvoyance
21-28 Potion of Animal Control
29-33 Potion of Dragon Control
34-38 Potion of Undead Control
39-49 Potion of Person Control
50-55 Potion of Plant Control
56-66 Potion of Invulnerability
67-77 Potion of Mind Reading
78-85 Poison Potion
86-95 Greater Healing Potion
96-100 Enhanced Poison Potion
1d100 Potion Type 3
1-13 Love Philter
14-27 Treasure Finding Philter
28-40 Oil of Sharpness
41-53 Oil of Etherealness
54-66 Oil of Slipperiness
67-79 Potion of Animal Friendship
80-85 Potion of Longevity
86-95 Potion of Polymorph
96-100 Major Poison Potion

Rings

Ring 3d6
3-16 Ring Type 1
17-18 Ring Type 2
1d100 Rings Type 1
1-5 Spell Storing Ring
6-13 Ring of the Ram
14-21 Ring of Feather Falling
22-28 Ring of Water Walking
29-35 Ring of Warmth
36-41 Ring of Weakness
42-47 Ring of Evasion
48-50 Ring of Animal Influence
51-55 Ring of Deception
56-61 Ring of Freedom of Action
61-67 Ring of Swimming
68-77 Ring of Protection
76-84 Ring of Resistance
85-93 Ring of Jumping
93-100 Ring of Telekinesis
1d100 Rings Type 2
1-8 Ring of Person Control
9-17 Ring of Plant Control
18-23 Ring of Water Elementals
24-29 Ring of Air Elementals
31-36 Ring of Fire Elementals
37-42 Ring of Earth Elementals
43-48 Ring of Evasion
49-56 Spell Turning Ring
57-65 Ring of Invisibility
66-75 Ring of Regeneration
76-83 Ring of Mind Shielding
84-90 Ring of Shooting Stars
91-92 Ring of Three Wishes
92-96 Ring of Three Wishes (depleted)
97-100 Ring of X-Ray Vision

Hats, Cloaks, Glasses, Robes

1d100 Hats, Cloaks, Glasses, Robes
1-3 Bandana of Intelligence
4-10 Hat of Disguise
11-17 Cloak of Arachnida
18-23 Cloak of the Charlatan
24-29 Cloak of Displacement
30-40 Cloak of the Elves
41-45 Cloak of the Manta Ray
46-50 Cloak of the Bat
51-57 Cloak of Protection
58-62 Cloak of Spell Resistance
63-68 Cloak of Poison
69-72 Eyes of Petrification
73-75 Charming Eyes
76-77 Eyes of the Eagle
78-80 Eyes of Minute Seeing
80-82 Night Vision Glasses
83-86 Robe of Camouflage
87 Robe of the Archmage
88 Robe of Scintillating Colors
89-91 Robe of Weakness
92-94 Robe of Eyes
95-99 Robe of Useful Items
100 Robe of Stars

Manuals, Tomes and Scrolls

3d6 Scroll Rarity Pages on Scroll
3-11 Common 1d4
12-13 UnCommon 1d6
14-16 Rare 1d8
17 Very Rare 1d10
18 Legendary 2d6
3d6 Spell Level
3-9 1
10-11 2
12-15 3
16 4
17 5
18 6
Manuals, Tomes and Scrolls 3d6
Scrolls 3-14
Manuals 15-16
Tomes 17-18
3d6 Manuals
3-12 Empty manual
13 Manual of Golems
14 Manual of Good Health
15 Manual of Quickness of Action
16 Manual of Physical Exercise
17 Cursed Manual of Good Health
18 Cursed Manual of Physical Exercise
3d6 Tomes
3-12 Empty tome
13 Tome of Authority and Influence
14 Tome of Understanding
15 Tome of Clear Thought
16 Cursed Tome of Authority and Influence
17 Cursed Tome of Understanding
18 Cursed Tome of Clear Thought

Miscellaneous Magic Items

Item Type 1d12
Miscellaneous Magic Items 1 1-4
Miscellaneous Magic Items 2 5-7
Miscellaneous Magic Items 3 8-10
Miscellaneous Magic Items 4 11
Rare and Legendary 12

Miscellaneous magic items 1

1d100 Miscellaneous magic items 1
1-8 Purifying Water
9-17 Chime of Opening
18-27 Bag of Holding Type I
28-34 Climbing Rope
35-43 Efficient Quiver
44-48 Locator Arrow
49-52 Crossbow of Arcane Bolts
53-57 Lantern of Revelation
58-60 Scroll against elementals
61-63 Scroll against undead
63-65 Necklace of Fresh Air
66-69 Pearl of Power
70-73 Stone of Good Luck
74-80 Phylactery against undead
81-83 Universal Solvent
84-89 Dust of Dryness
90-94 Ljust’ **s Ointment
95-100 Handy Haversack

Miscellaneous magic items 2

1d100 Miscellaneous magic items 2
1-8 Brazier of Fire Elementals
9-17 Cursed Brazier of Sleep
18-23 Cube of Cold Protection
24-29 Censer of Air Elementals
30-34 Incense of Meditation
35-43 Entangling Net
44-52 Trapping Net
53-58 Broom of Animated Attack
59-63 Flying Broom
64-67 Bag of Devouring
68-70 Protective scroll against magic
71-73 Scroll against lycanthropes
74-76 Cursed Broom of Flight
77-84 Speaking Stones
85-88 Mirror of Duplication
89-90 Life Trapping Mirror
91-94 Horn of Valhalla
95-98 Flying Carpet
99-100 Mattock of the Titans

Miscellaneous magic items 3

1d100 Miscellaneous magic items 3
1-15 Bag of Annihilation
16-25 Decanter of Endless Water
26-35 Dimensional Shackles
36-46 Sovereign Glue
47-56 Revealing Dust
57-68 Dust of Disappearance
69-70 Hypnotic Crystal Ball
71-81 Dust of Sneezing and Choking
82-90 Arcane Stone
91-96 Stone of Weight
97-100 Arcane Fan

Miscellaneous magic items 4

1d100 Miscellaneous magic items 4
1-10 Vial of Curses
11-18 Chime of Cannibalism
19-28 Bag of Holding Type II
29-37 Portable Hole
38-43 Rope of Entanglement
44-50 Strangling Rope
51-55 Horn of Destruction
56-60 Cube of Force
61-64 Iron Bands of Binding
65-73 Incense of Obsession
74-82 Deck of Illusions
83-84 Stone of Earth Elementals
85-91 Pipes of Haunting
92-94 Arcane Feather
95-96 Drums of Panic
97-98 Drums of Stunning
99-100 Censer of Cursed Summoning

Rare and Legendary

1d100 Magic Item
1-3 Wings of Flying
4-6 Iron Flask
7-10 Elemental Water Amphora
11-12 Apparatus of the Crab
13-15 Folding Boat
17-20 Bag of Holding Type III
21-24 Bag of Holding Type IV
25-28 Bag of Beans
29-30 Efreeti Bottle
31 Decanter of Potions
32-35 Candle of Invocation
36-39 Phylactery of Youth
40-42 Instant Fortress
43-45 Deck of Wonder
46-50 Miniature of Wondrous Power
51-55 Ammunition of Slaying
56-60 Crystal Ball
61-67 Pipes of the Sewers
68-75 Pigments of Wonder
76-83 Cubic Gate
84-86 Well of Many Worlds
87-89 Mirror of Mental Prowess
90-91 Sphere of Annihilation
92-94 Elemental Air Censer
95-96 Portable Chamber
97-98 Horseshoes of Speed
99-100 Horseshoes of Zephyr